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Sentinels
Monster Suggestions - By Episode
To start off we'll give a quick episode by episode breakdown of some good sentinels that you should recruit to best make it through .
- Episode 2 - Pulsework Knight:The Pulsework Knight is your only option for sentinel at this point and he is by far the best sentinel you will find for quite some time. He maxes out at level 20 but he is extremely cheap to develop and boasts a huge HP amount for this point in the game. Don't go after Atlas until you have recruited this monster.
- Episode 3.1 -
- Episode 3.2 -
- Episode 4 -
- Episode 5 -
- Final Episode -
- Post-Game -
Monster List
This table gives you a breakdown of every monster sentinel in the game. Note that this table is a work in progress and abilities will be filled in as soon as we're able. In addition to rough stats (assuming you use all Potent materials) we'll also tell you what grade of materials caps a monsters growth. We've also included sections for all the passive and active abilities that each monster can acquire. Any red are locked abilities and cannot be passed on through infusion.
NAME |
LOCATION |
MAX LEVEL/HP |
MAX STR/MAG |
MAX GRADE |
PASSIVE |
ACTIVE |
Bunkerbeast |
Yaschas Massif 100AF |
70 / 10,805 |
888 / 322 |
5 |
HP +25%, Resist Deshell +66%, Resist Deprotect +66%, Improved Ward |
SHELL SPIN, Provoke, Challenge, Vendetta, Entrench, Steelguard, Element Guard, Deathward, Fringeward |
Calautidon |
Sunleth Waterscape 300AF |
99 / 7,845 |
721 / 320 |
5 |
Gilfinder II, Jungle Law, Critical: Shell, Resist Physical +26%, Resist Fire +45%, Item Scavenger II |
SHELL SPIN, Provoke, Challenge, Vendetta, Steelguard, Mediguard, Fringeward |
Flandit |
Sunleth Waterscape 300AF/400AF |
99 / 9,260 |
706 / 725 |
5 |
Resist Physical +26%, HP +25%, Improved Guard II, Resist Deprotect +66% |
HUNDRED FISTS, Provoke, Vendetta, Entrench, Steelguard, Mediguard, Element Guard, Fringeward |
Goblin Chieftain |
Archylte Steppe ???AF |
40 / 5,950 |
337 / 339 |
3 |
Improved Guard, Defense Maintenance, Kill: Libra, Resist Fire +45% |
SPIRIT INFUSION, Provoke, Vendetta, Steelguard, Mediguard, Element Guard, Fringeward |
Lancer |
Vile Peaks 200AF |
20 / 5,290 |
358 / 250 |
2 |
Feral Speed II, Improved Ward, Improved Guard |
ORBITAL BATTERY, Provoke, Challenge, Vendetta, Mediguard, Element Ward, Deathward |
Major Moblin |
Archylte Steppe ???AF |
45 / 7,965 |
423 / 400 |
5 |
Feral Speed II, Auto-Bravery, Resist Physical +26%, Strength +10% |
NEO GOBLIN RUSH, Provoke, Vendetta, Steelguard, Element Guard, Fringeward |
Metaligantuar |
A Dying World 700AF, New Bodhum 700AF |
70 / 5,550 |
1,135 / 441 |
5 |
Immovable II, Pressure II, Kill: Libra, Magic +25%, Strength +25%, Hindrance, Kill: ATB Charge |
DAZE, Provoke, Challenge, Vendetta, Entrench, Steelguard, Element Guard, Deathward |
Navidon |
Archylte Steppe ???AF |
40 / 5,400 |
760 / 226 |
4 |
Feral Surge, Improved Counter II |
SHELL SPIN, Chellenge, Vendetta, Entrenc, Element Guard, Deathward |
Pulse Gladiator |
Archylte Steppe ???AF |
70 / 11,035 |
640 / 198 |
5 |
Bonus CP, HP +30%, Critical: Tetradefense, Role Resonance, Resist Imperil +66%, Improved Counter II |
TURBO FIST, Provoke, Challenge, Vendetta, Entrench, Steelguard, Element Guard, Deathward, Frigeward |
Pulse Knight |
Bresha Ruins 005AF |
20 / 2,350 |
205 / 75 |
1 |
Resist Damage +5%, HP +25% |
HEAD TWISTER, Provoke, Steelguard, Mediguard, Element Guard, Fringeward |
Pulse Soldier |
New Bodhum 003AF |
40 / 4,745 |
324 / 103 |
2 |
Defense Maintenance, HP +16%, Resist Physical +15% |
ENERGY WAVE, Provoke, Vendetta, Steelguard |
Silver Chocobo |
Improved Moogle Throw |
45 / 9,370 |
823 / 799 |
5 |
TBA |
TBA |
Snow |
Coliseum DLC |
13 / 17,610 |
939 / 715 |
5 |
Critical: Tetradefense, Enhanced Sentinel, Improved Ward II, Improved Counter II, Improved Guard II, Critical: Power Surge II |
SOVEREIGN FIST, Provoke, Challenge, Vendetta, Entrench, Mediguard, Element Guard, Deathward, Fringeward |
Tezcatlipoca |
Academia 500AF |
60 / 9,385 |
582 / 364 |
4 |
Critical: Tetradefense, Auto-Tetradefense, Resist Magic +36%, Resist Magic +36% |
RAGING TORRENT, Provoke, Challenge, Vendetta, Entrench, Steelguard, Element Guard, Fringeward |
Xolotl |
Academia 500AF |
40 / 8,615 |
392 / 403 |
4 |
Improved Guard II, Resist Magic +36%, Resist Physical +36% |
OSCILLATING WAVE, Provoke, Challenge, Vendetta, Entrench, Steelguard, Element Guard, Fringeward |
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