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Monster InfusionsThe fist thing you should keep in mind with Infusion is that once you've used a monster to boost another monster, the monster you used is gone. To get another of that monster you must go recruit it again. There are some notable exceptions to that though. There are a certain few monsters that can only be acquired once. If you use them they're gone for good. If you use the wrong combination of monster materials to level them up, you cannot retry with a duplicate monster. If you infuse them with the wrong abilities then you're stuck with it. One of a Kind Monsters
Hidden Infused AbilitiesThere is a hidden ability that all monsters may recieve by infusing a total of 99 levels worth of monsters of a specific type into them.
Role AbilitiesThe first general rule to infusing role abilities is that Sentinels can only inherit Sentinal role abilities and so on for each of the roles. The second thing to keep in mind is that as a general rule, each monster that is eaten can possibly pass on one role ability but not all abilities are passable. The Role Abilities section will have more detailed information. Passive AbilitiesThe most variation in monster capabilities comes from the passives that are infused into it. In the Passive Abilities section we will explain the ins and outs of how these abilities move around and various tips. Return to topReturn to FF13-2 Main Page Return to FFExodus Main Page |
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