|
|
Commandos
Monster Suggestions - By Episode
To start off we'll give a quick episode by episode breakdown of some good commandos that you should recruit to best make it through .
- Episode 2 - Urdimmu:Although Serah and Noel are very respectable commandos, you may find yourself in need of a decent commando (ie. for Cerberus paradigm). During this episode of the game you only have two options - the Meonekton or the Urdimmu. You will definitely want to go with the latter. The Urdimmu has by far the better stats and will work well for you until you can snag a different commando.
- Episode 3.1 - Behemoth or Gandayaks: This choice hinges on whether you want a long term investment or an Early Peaker. The Behemoth is a late bloomer but he boasts fantastic stats and the HP +25% passive. Gandayaks is an Early Peaker and has the Strength +16% passive but his stats are quite low so he won't be worth keeping around for long. His major selling point is the Armor Breaker ability (non-infusable).
- Episode 3.2 - Red Chocobo: The Red Chocobo is first available in the Archylte Steppe. He is somewhat difficult to defeat with low level parties but with some determination and use of Feral Links you should be able to acquire his crystal. Like most chocobos he is a Late Bloomer (level 99) so he takes more of an investment but can potentially be your permanent choice of commando. Note: if you find yourself unable to take down a red chocobo you also have the option of using a regular yellow chocobo as your commando.
- Episode 4 - Chichu or Dragoon: As soon as you can get Improved Moogle Throw from Serendipity you have the option of acquiring Chichu, arguably one of the best commandos in the game. He is found in the Archylte Steppe by throwing Mog into the patch of red flowers near the cactuar waystone in Plains of Eternity. He comes with a slew of great passives including Strength +25% and the Armor Breaker role ability. Keep in mind that he is one-of-a-kind so be smart when you level him up and infuse him with other monsters. Alternately, if you're looking for a cheap fix you can hunt down the Dragoon enemy that dwells in Augusta Tower 200 AF (or 13th floor 300AF). He has midling stats but is an Early Peaker who only requires grade 2 mechanical materials. He also has the coveted Armor Breaker ability.
- Episode 5 / Final Episode - Metalicactuar &/or Pick One: At this point in the game you should already have a few potential permanent commandos (ie. Behemoth, Red Chocobo, Chichu). If you're following a normal development of your party then these three are the only viable options of commandos to develop. There are a few others worth acquiring but they are extremely tough opponents and best left to post-story play. Also of note for post Episode 5 - Upon completion of A Dying World 700AF you'll have freedom to explore again. At this time you might want to head back to A Dying World to pick up the Metalicactuar. He has the rare ability Mind Piercer and boasts excellent magic stats. He's a good alternative for specialization in your Commandos.
- Post-Game - Tonberry / Don Tonberry & Twilight Odin: The two tonberry monsters are excellent commandos, two of the best in the game, but are very nasty opponents to fight. Thus, it's best to leave them until post-story play. Both have nasty combinations of their Feral Link and their auto role abilities. With their Feral Link abilities they hit opponents with various status ailments and their auto abilities include the non-infusible Chaser abilities. Essentially, you get a double punch with your feral link because they are weakened once and then hit harder by your commando because of the Chaser abilities. Don Tonberry is an overall better commando, but because of his Perpetual Poison locked passive you might rather opt for the regular Tonberry. Finally, we have Twilight Odin. He has some of the best stats in the game once maxed and can reach the max of six ATB segments. However, he is RIDICULOUSLY expensive to max and his levelling is so off balanced that he doesn't start to shine stat wise until he's almost maxed. Thus, it's best to wait until post-story play to pull out Twilight Odin and start leveling him.
Monster List
This table gives you a breakdown of every monster commando in the game. Note that this table is a work in progress and abilities will be filled in as soon as we're able. In addition to rough stats (assuming you use all Potent materials) we'll also tell you what grade of materials caps a monsters growth. We've also included sections for all the passive and active abilities that each monster can acquire. Any abilities in red are locked abilities and cannot be passed on through infusion. Active roles that are PINK are the Feral Link ability.
NAME |
LOCATION |
MAX LEVEL/HP |
MAX STR/MAG |
MAX GRADE |
PASSIVE |
ACTIVE |
Amodar |
Coliseum DLC |
13 / 11,612 |
852 / 540 |
5 |
Ally KO: Power Surge II, Critical: Shield |
IRON BEAR CLAW, Attack, Ruin, Blitz, Adrenaline, Launch, Ravage, Blindside, Powerchain, Scourge |
Apkallu |
Academia 500AF |
45 / 7,365 |
1,176 / 456 |
5 |
TBA |
ABYSSAL BREATH |
Behemoth |
Yaschas Massif 010AF/01XAF |
70 / 8,080 |
1,112 / 399 |
5 |
Strength +25%, Resist Pain +44% |
BELLOW, Attack, Ruin, Blitz, Faultsiphon, Launch, Ravage, Blindside, Bloodthirsty, Vigilance Feeder |
Cactuar |
Archylte Steppe ???AF |
45 / 4,305 |
898 / 327 |
5 |
Auto-Bravery, Resist Slow +66%, Critical: Bravery |
1000 NEEDLES, Attack, Ruin, Ruinga, Launch, Powerchain, Scourge, Stagger: Wound, Deprotect Caser, Bravery Feeder, Protect Feeder |
Cactuaroni |
Archylte Steppe ???AF |
45 / 4,610 |
875 / 337 |
5 |
Critical: Haste, Auto-Haste, Resist Slow +66% |
PIERCING RAIN, Attack, Ruin, Ruinga, Lifesiphon, Launch, Powerchain, Scourge, Stagger: Drain, Slow Chaser, Haste Feeder |
Chichu |
Improved Moogle Throw |
70 / 6,220 |
1,130 / 657 |
5 |
Attack: ATB Charge II, Strength +25%, Feral Speed II, Pack Mentality |
METEORITE, Attack, Ruin, Faultsiphon, Blindside, Powerchain, Scourge, Armor Breaker, Bravery Feeder, Faith Feeder, Vigilance Feeder |
Chocobo |
Archylte Steppe ???AF |
99 / 8,010 |
1,054 / 674 |
5 |
Critical: Power Surge II, Attack: ATB Charge II, Strength +20%, Resist Wind +45% |
KWEHAttack, Ruin, Blitz, Ruinga, Lifesiphon, Adrenaline, Ravage, Blindside, Powerchain, Smite, Stagger: Wound, Imperil Chaser |
Chunerpeton |
Yascas Massif 110AF |
45 / 7,765 |
536 / 465 |
5 |
Gilfinder II, HP +25%, Siphon Boost II, Resist Dispel +66% |
REFRESHING RAIN, Attack, Ruin, Blitz, Lifesiphon, Ravage, Stagger: Wound, Slow Chaser, Deshell Chaser |
Crawler |
Yaschas Massif 100AF |
45 / 3,780 |
323 / 362 |
5 |
Kill: Libra, Item Collector, Gilfinder II, Magic +20% |
SLURPRuin, Drain Attack, Bloodthirsty, Stagger: Drain, Bravery Feeder |
Don Tonberry |
Bresha Ruins 100AF |
30 / 5,665 |
830 / 836 |
4 |
Bonus CP, Perpetual Poison, Quick Stagger |
HATEFUL GOUGE, Ruin, Drain Attack, Bloodthirsty, Stagger: Wound, Slow Chaser, Deprotect Chaser, Deshell Chaser, Imperil Chaser, Curse Chaser, Fog Chaser, Pain Chaser, Poison Chaser |
Dragoon |
Augusta Tower 300/200AF |
20 / 4,435 |
503 / 262 |
2 |
Attack: ATB Charge II, Feral Speed II, Resist Ice +45% |
ORBITAL BATTERY, Attack, Ruin, Lifesiphon, Adrenaline, Blindside, Armor Breaker |
Dreadnought |
Vile Peaks 010AF |
45 / 10,895 |
827 / 323 |
5 |
Strength +25%, Critical: Power Surge |
FLAME CYCLONE, Attack, Ruin, Area Sweep, Ruinga, Launch, Blindside, Scourge, Armor Breaker, Stagger: Wound |
Flanborg |
Augusta Tower 300AF |
40 / 4,380 |
485 / 514 |
3 |
Kill: Libra, Resist Imperil +44% |
TWIN FISTS Attack, Ruin, Blitz, Ruinga, Armor Breaker, Bloodthirsty, Stagger: Drain, Deprotect Chaser |
Flangonzola |
Archylte Steppe ???AF |
70 / 5,665 |
830 / 700 |
5 |
Jungle Law, Quick Stagger, Critical: Power Surge II, Strength +25% |
TWIN FISTS, Attack, Ruin, Blitz, Ruinga, Faultsiphon, Ravage, Blindside, Bloodthirsty, Bravery Feeder, Haste Feeder |
Frag Leech |
Oerba 200AF |
40 / 2,640 |
351 / 234 |
3 |
Gilfinder II, Role Resonance |
EXPLOSIVE THRUST, Ruin, Drain Attack, Lifesiphon, Faultsiphon, Blindside, Powerchain, Vigilance Feeder |
Gandayaks |
Yaschas Massif 010AF/01XAF |
20 / 1,840 |
279 / 134 |
2 |
Pressure II, Strength +16% |
HEEL KICK, Attack, Ruin, Area Sweep, Smite, Armor Breaker, Bloodthirsty |
Garganzola |
A Dying World 700AF / New Bodhum 700AF |
70 / 6,720 |
739 / 779 |
5 |
Quick Stagger, Auto-Protect, Critical: Shield II, Resist Physical +26%, Resist Deprotect +10% |
TWIN FISTS, Attack, Ruin, Blitz, Ruinga, Ravage, Blindside, Powerchain |
Goblin |
Archylte Steppe ???AF |
20 / 1,590 |
271 / 138 |
1 |
Attack: ATB Charge II |
GOBLIN RUSH, Ruin, Blitz, Faultsiphon, Launch, Blindside, Scourge, Mind Piercer |
Golden Chocobo |
Treasure Sphere / A Dying World 700AF |
45 / 8,355 |
836 / 663 |
5 |
Critical: Tetradefense, Stagger Maintenance |
KWEHAttack, Ruin, Area Sweep, Ruinga, Lifesiphon, Blindside, Smite, Scourge, Armor Breaker, Stagger: Drain |
Gorgonopsid |
New Bodhum 003AF |
99 / 6,240 |
751 / 625 |
5 |
Resist Poison +66%, Magic +20% |
SONIC FANGS, Attack, Ruin, Ruinga, Lifesiphon, Faultsiphon, Adrenaline, Launch, Powerchain, Scourge, Bloodthirsty, Slow Chaser, Poison Chaser |
Hoplite |
Bresha Ruins 005AF |
20 / 1,885 |
142 / 68 |
1 |
Feral Speed II, Resist Physical +15% |
SECOND NAILGUN, Ruin, Armor Breaker, Stagger: Wound |
Lightning |
Downloadable Content |
13 / 9,522 |
948 / 808 |
5 |
Uncapped Damage, Immovable MAX, Enhanced Commando, Auto-Bravery, Attack: ATB Charge II |
LEGION OF ONE, Attack, Ruin, Blitz, Ruinga, Lifesiphon, Adrenaline, Launc, Ravage, Blindside, Smite, Scourge, Armor Breaker, Mind Piercer |
Lucidon |
Oerba 200AF |
99 / 6,800 |
956/ 425 |
5 |
Ally KO: Power Surge, HP+30% |
SHELL SPIN, Attack, Ruiin, Lifesiphon, Faultsiphon, Adrenaline, Launch, Bloodthirsty, Sell Feeder |
Mangarmr |
Academia 500AF |
45 / 6,650 |
741 / 549 |
5 |
Resist Lightning +45% |
SONIC FANGS, Attack, Ruin, Blitz, Adrenaline, Launch, Ravage, Powerchain, Bloodthirsty, Stagger: Wound, Imperil Chaser, Curse Chaser |
Mandrake |
Yaschas Massif 010AF, 01XAF, 110AF |
99 / 6,565 |
874 / 418 |
5 |
Auto-Veil, Resist Poison +66%, Critical: Veil, Magic +16%, Strengt +16% |
SNIPING THRUST, Attack, Ruin, Area Sweep, Ruinga, Blindside, Powerchain, Scourge, Stagger: Drain, Deprotect Chaser, Poison Chaser |
Meonekton |
New Bodhum 003AF, Bresha Ruins 005AF |
20 / 1,565 |
205 / 124 |
1 |
Strength +10% |
BLACK HOLE, Ruin, Lifesiphon, Smite, Armor Breaker, Bravery Feeder |
Metalicactuar |
Archylte Steppe ???AF |
45 / 8,095 |
731 / 755 |
5 |
Auto-Faith, Resist Slow +66%, Critical: Faith |
HIT-AND-RUN, Attack, Ruin, Ruinga, Launch, Powerchain, Scourge, Mind Piercer, Bloodthirsty, Deshell Chaser, Shell Feeder |
Miniflan |
Sunleth Waterscape 300AF, Archylte Steppe ???AF |
99 / 6,770 |
942 / 1,002 |
5 |
Pressure II, Role Resonance, Critical Vigilance, Magic +20%, Strength +20% |
SPIT, Attack, Ruin Blitz, Ruinga, Ravage, Blindside, Powerchain, Scourge, Stagger: Drain, Deshell Chaser |
Moblin |
Archylte Steppe ???AF |
20 / 1,870 |
135 / 270 |
2 |
Critical: Haste, Gilfinder II, Resist Magic +15% |
BATTER UP, Attack, Ruin, Blitz, Launch, Blindside |
Munchkin |
Bresha Ruins 300AF/100AF |
20 / 3,755 |
506 / 158 |
2 |
None |
GOBLIN RUSH, Ruin, Blitz, Lifesiphon, Launch, Scourge, Bloodthirsty, Haste Feeder |
Narasimha |
Yaschas Massif 010AF/01XAF |
70 / 9,155 |
920 / 503 |
5 |
Quick Stagger, Auto-Veil, Auto-Bravery, Jungle Law |
DIVING STRIKE, Attack, Ruin, Area Sweep, Launch, Blindside, Smite, Scourge, Armor Breaker, Stagger: Wound, Pain Chaser, Bravery Feeder |
Omega |
Coliseum/DLC |
99 / 7,686 |
1159 / 739 |
5 |
Feral Surge, Feral Fatigue, Leadenstrike, Auto-Brave, Strength +20% |
WAVE CANNON, Attack, Ruin, Blitz, Ruinga, Lifesiphon, Ravage, Blindside, Powerchain, Scourge |
Orion |
Augusta Tower 300AF/200AF |
20 / 4,120 |
370 / 210 |
2 |
Quick Stagger |
DUAL BOLTAttack, Ruin, Adrenaline, Scourge, Deprotect Chaser, Deshell Chaser, Curse Chaser, Pain Chaser |
Proto-behemoth |
Academia 500AF |
40 / 8,040 |
849 / 414 |
4 |
Critical: Bravery, Critical: Faith, Critical: Vigilance |
SUNDER, Attack, Ruin, Blitz, Launch, Ravage, Blindside, Smite, Scourge, Armor Breaker, Bloodthirsty, Bravery Feeder |
Reaver |
Archylte Steppe ???AF |
70 / 8,685 |
909 / 473 |
5 |
Attack: ATB Charge II, Critical: Protect, Critical: Bravery |
SPINNING SLICE, Attack, Ruin, Area Sweep, Launch, Blindside, Smite, Scourge, Bloodthirsty, Slow Chaser |
Red Chocobo |
Archylte Steppe ???AF |
99 / 6,260 |
974 / 761 |
5 |
Stagger Maintenance II, Resist Fire +45%, Critical: Bravery |
KWEH, Attack, Ruin, Blitz, Lifesiphon, Faultsiphon, Ravage, Smite, Scourge, Bloodthirsty, Stagger: Wound, Bravery Feeder, Haste Feeder |
Sarracenia |
New Bodhum 003AF |
60 / 3,025 |
392 / 216 |
3 |
Feral Surge, Role Resonance, Ally KO: Power Surge, Pack Mentality, Auto-Shell |
SLURP, Ruin, Drain Attack, Adrenaline, Powerchain, Scourge, Bloodthirsty, Bravery Feeder, Protect Feeder, Shell Feeder |
Scutari |
Archylte Steppe ???AF |
20 / 5,760 |
404 / 172 |
2 |
Feral Surge, Feral Fatigue |
MISSILE HATCH, Attack, Ruin, Ruinga Lifesiphon, Armor Breaker |
Seeping Brie |
Sunleth Waterscape 400AF |
70 / 6,710 |
828 / 792 |
5 |
Resist Physical +26%, Kill: ATB Charge, Siphon Boost, Strength +10% |
HUNDRED FISTSAttack, Ruin, Blitz, Lifesiphon, Faultsiphon, Ravage, Smite, Scourge, Mind Piercer, Bloodthirsty, Imperil Chaser |
Shaguma |
Vile Peaks 010AF |
20 / 2,770 |
267 / 209 |
2 |
Feral Speed II, Feral Surge, Feral Fatigue |
WAR DANCE, Attack, Ruin, Blitz, Ravage, Smite, Scourge, Mind Piercer, Bloodthirsty, Deprotect Chaser |
Svarog |
Bresha Ruins 005AF |
99 / 9,480 |
867 / 408 |
5 |
Quick Stagger, Stagger Maintenance II, Resist Fire +45%, Resist Physical +15% |
FRESH BREATH, Attack, Ruin, Blitz, Ruinga, Ravage, Scourge, Curse Chaser, Fog Chaser |
Thermadon |
Augusta Tower 200AF |
40 / 6,440 |
1,097 / 240 |
3 |
Leadenstrike, Auto-Bravery, Strength +25% |
CRIPPLING SURGE, Attack, Ruin, Lifesiphon, Launch, Blindside, Bravery Feeder |
Tonberry |
Bresha Ruins 300AF |
30 / 5,655 |
1,000 / 1,005 |
4 |
Strength +35%, Magic +35%, Ally KO: Power Surge II |
ULTIMATE GRUDGE, Attack, Ruin, Bloodthirsty, Stagger: Wound, Slow Chaser, Deprotect Chaser, Deshell Chaser, Imperil Chaser, Curse Chaser, Fog Chaser, Pain Chaser, Poison Chaser |
Twilight Odin |
Vile Peaks 010AF/200AF |
99 / 13,000 |
987 / 525 |
5 |
Critical: Tetradefense, Resist Elements +20%, Attack: ATB Charge II |
ZANTETSUKEN, Attack, Ruin, Blitz, Ruinga, Lifesiphon, Adrenaline, Launch, Powerchain, Scourge, Bloodthirsty, Stagger: Drain, Poison Chaser |
Typhon |
Coliseum DLC |
13 / 10,086 |
750 / 1126 |
5 |
Weak Spot, Auto Enfire, Auto Enaero, Magic +25% |
SNORT, Attack, Ruin, Ruinga, Lifesiphon, Blindside, Powerchain, Scourge, Mind Piercer |
Urdimmu |
Bresha Ruins 005AF, Yaschas Massif 010AF/01XAF |
40 / 2,695 |
394 / 317 |
2 |
Strength +20%, Resist Poison +44% |
SONIC FANGS, Attack, Ruin, Blitz, Ravage, Scourge, Curse Chaser, Poison Chaser |
Vespid Soldier |
Augusta Tower 200AF |
40 / 7,370 |
631 / 205 |
4 |
Resist Magic +26%, Siphon Boost, Resist Wind +33% |
SNIPING THRUST, Attack, Ruin, Area Sweep, Lifesiphon, Stagger: Wound, Bravery Feeder, Faith Feeder, Protect Feeder |
Vodianoi |
Archylte Steppe ???AF |
20 / 7,630 |
933 / 355 |
4 |
Auto-Bravery, Strength +20%, Resist Deprotect +44%, Resist Curse +44% |
SPINNING STEP, Attack, Ruin, Blitz, Blindside, Slow Chaser, Curse Chaser, Fog Chaser |
Vouivre |
Archylte Steppe ???AF |
70 / 7,890 |
881 / 328 |
5 |
Strength +25%, Resist Dispel +44%, Resist Deprotect +44% |
TAIL WHIP, Attack, Ruin, Ruinga, Lifesiphon, Faultsiphon, Scourge, Stagger: Wound, Deshell Chaser, Poison Chaser, Bravery Feeder |
Yaksha |
Vile Peaks 010AF |
20 / 5,850 |
813 / 353 |
3 |
Iron Strike, Auto-Vigilance, HP +25%, Strength +20% |
SPINNING STEPAttack, Ruin, Blitz, Ravage, Blindside, Smite |
Yeoman |
Academia 500AF |
20 / 5,845 |
516 / 284 |
3 |
Auto-Haste, First Strike, Attack: ATB Charge II |
DRILL BOLT, Attack, Ruiin, Blindside, Powerchain, Scourge, Stagger: Wound, Haste Feeder |
Return to FF13-2 Main Page Return to FFExodus Main Page
|
|
|