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Monster Materials
Monster Materials come in four varieties - Potent, Vitality, Mana, and Power. These different materials, depending on type, give an extra boosts to the default stat increases given by a node in the Crystarium. Potent materials give an extra balanced boost to all three stats in one shot while the other materials give an even higher boost to focused stats. Vitality materials boost HP, Mana materials boost the Magic stat, and Power materials boost the Strength stat.
So, that in mind, here are the materials you'll want to use for the varied roles: Commandos should use primarily Potent materials with some Power materials thrown in on some of the big crystarium nodes. You'll want to look at what the average stats are for your particular monster and see how much you want to boost a certain stat. Our lists are based on the use of all Potent materials. For Ravager monsters you should also plan on keeping things balanced with Potent materials, while throwing in the occasional Mana material on large nodes. Sentinels are really very simple - Vitality nodes for everything. Their abilities have no basis in strength or magic so you'll want to give them as much HP as possible with Vitality nodes. Saboteurs are another role that use both strength and magic. However, if you're specializing a Saboteur to use mostly physical abilities or mostly magic abilities you may want to skew the stats with either Power or Mana materials. Medics have absolutely no need for a strength stat. The efficacy of their healing spells is dependent on their magic stat. However, they tend to have low HP so you will want to alternate between Mana and Vitality materials. Synergists don't use either a strength or magic stat for their abilities so its in your best interests to use Vitality materials, as their natural HP stats are usually low. Survivability is what you'll want to emphasize.
Note: Potent materials have distinguished farming locations. For the other various materials we have listed which monsters drop them and the percentage of the drop. For a list of monster locations check out our Monster Locations page.
Potent Materials
Biological Materials
MATERIAL |
GRADE |
MONSTERS |
FARMING LOCATION |
Potent Droplet |
1 |
Chocolina; Cait Sith; Gremlin; Garchimacera; Svarog; Urdimmu |
Bresha Ruins 005AF - Echoes of the Past |
Potent Sliver |
2 |
Silver Lobo; Ceretoraptor; Vouivre; Feral Behemoth |
Sunlet Waterscape 300AF - Base of the Crystal (North of map); Yaschas Massif 010AF - Feral Behemoths (while levelling up) |
Potent Orb |
3 |
Kalavinka, Apotamkin, Mutantomato; Buccaboo; Seeping Brie; Ghoul; Garganzola |
Archylte Steppe ???AF - Buccaboo & Buccaboo Ace (Crevace between Stonestump Wastelands & Clearwater Marshes; Stonestump Wastelands in general); Mid-story - Academia 400AF - Ghouls in Alley; Late/Post-story - A Dying World 700AF - West of map |
Potent Essence |
4 |
Managarmr; Navidon; Swampmonk; Caterchpillar; Pleuston; Hedge Frog; Mud Frog |
Archylte Steppe ???AF - Clearwater Marshes (Rainy) |
Potent Crystal |
5 |
Chocolina (post story); Royal Ripeness; Microchu; Gigantuar |
Archylte Steppe ???AF - Mirochu in Clearwater Marshes (Sunny) or crevace between Stonestump Wastelands & Clearwater Marshes (Any) |
Mechanical Materials
MATERIAL |
GRADE |
MONSTERS |
FARMING LOCATION |
Potent Bolt |
1 |
Chocolina; Zwerg Scandroid; Atlas; Pulsework Knight; Hoplite |
Bresha Ruins 005AF - Tunnels in Echoes of the Past - Hoplites (you'll get plenty while hunting the Pulsework Knight) |
Potent Chip |
2 |
Orion; Dragoon; Koboldroid Yin; Frag Leech; Pink Lily |
Dragoon & Orion - Augusta Tower 200AF (52nd Floor), Pink Lily - Oerba 300AF on beach |
Potent Engine |
3 |
Fencer; Flanitor; Flanborg; Munchkin; Munchkin Maestro; Pink Lily | Augusta Tower 300AF - 13th Floor; Bresha Ruins 300AF - Munchkins in Echoes of the Past |
Potent Booster |
4 |
Yeoman; Metalicactuar; Metal Gigantuar; Pantopoda |
Academia 500AF - Yeomans in platform at center of map |
Potent Generator |
5 |
Cocolina (post story); Atlas; Vampire | Archylte Steppe ???AF - Vampires (Stormy) |
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Vitality Materials
Biological Materials
MATERIAL |
GRADE |
MONSTERS |
Vitality Droplet |
1 |
Chocolina - Episode 3; Garuda 25%; Ahriman 5% |
Vitality Sliver |
2 |
Chocolina - Episode 4; Chunerpeton 30%, Bunkerbeast 20%, Seeping Brie 20%, Flangonzola 20%, Albino Lobo 5%, Miniflan 5%, Flanbanero 10%, Imp 5% |
Vitality Orb |
3 |
Chocolina - Episode 6; Ugallu 100%, Miquiztli 30%, Vodianoi 5%, Samovira 5%, Bunkerbeast 3%, Green Chocobo 3% |
Vitality Essence |
4 |
Chocolina - Episode 6; Yellow Miniflan 100%, Major Moblin 30% |
Vitality Crystal |
5 |
Royal Ripeness 50%, Ispusteke (with Inertial Barrier active) 20% |
Mechanical Materials
MATERIAL |
GRADE |
MONSTERS |
Vitality Bolt |
1 |
Chocolina - Episode 3 |
Vitality Chip |
2 |
Chocolina - Episode 4; Lancer 20%, Pulsework Gladiator 20% |
Vitality Engine |
3 |
Chocolina - Episode 6; Zwerg Metroid 20% |
Vitality Booster |
4 |
Chocolina - Episode 6; Dreadnought 20%, Munchkin Maestro 5% |
Vitality Generator |
5 |
Varcolaci 20%, Proto fal'Cie Adam 50% |
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Power Materials
Biological Materials
MATERIAL |
GRADE |
MONSTERS |
Power Droplet |
1 |
Chocolina - Episode 3; Exoray 20% |
Power Sliver |
2 |
Chocolina - Episode 4; Bloodfang Bass 25%, Pitterpatter 20%, Gandayaks 33%, Barbed Specter 25%, Flandit 10%, Clione 5%, Silver Lobo 5%, Crawler 5%, Oannes 5% |
Power Orb |
3 |
Chocolina - Episode 6; Tonberry 25%, Zaghnal 20%, Moblin 30%, Buccaboo 5%, Buccaboo Ace 5%, Pitterpatter 5%, Barbed Specter 5% |
Power Essence |
4 |
Chocolina - Episode 6; Moblin 30% |
Power Crystal |
5 |
Fomoire 20%, Mud Frog 2%, Moblin 3% |
Mechanical Materials
MATERIAL |
GRADE |
MONSTERS |
Power Bolt |
1 |
Chocolina - Episode 3; Viking 20%, Scutari 30% |
Power Chip |
2 |
Chocolina - Episode 4; Feral Behemoth 5%, Scutari 5% |
Power Engine |
3 |
Chocolina - Episode 6; Yaksha 20%, Yakshini 20%, Shaguma 30%, Haguma 30%, Kanna Kamuy 30% |
Power Booster |
4 |
Chocolina - Episode 6; Grenade 20%, Shaguma 5%, Haguma 5%, Dreadnought 5%; Munchkin 5% |
Power Generator |
5 |
Malebranche 20%, Proto fal'Cie Adam - Left Manipulator 50% |
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Mana Materials
Biological Materials
MATERIAL |
GRADE |
MONSTERS |
Mana Droplet |
1 |
Chocolina - Episode 3; Koboldroid Yang 20%, Exoray 20%, Chunerpeton 5% |
Mana Sliver |
2 |
Chocolina - Episode 4; Bresha Bass 25%, Imp 25%, Fachan 25%, Gahongas 25%, Goblin Chieftain 5%, Chelicerata 10%, Koboldroid Yang 5% |
Mana Orb |
3 |
Chocolina - Episode 6; Xolotl 30%, Sahagin Prince 20% |
Mana Essence |
4 |
Chocolina - Episode 6; Vespid Soldier 30% |
Mana Crystal |
5 |
Ispusteke 20%, Hedge Frog 2% |
Mechanical Materials
MATERIAL |
GRADE |
MONSTERS |
Mana Bolt |
1 |
Chocolina - Episode 3 |
Mana Chip |
2 |
Chocolina - Episode 4; Testudo 25%, Cloudburst 30%, Debris 30%, Zwerg Scandroid 5% |
Mana Engine |
3 |
Chocolina - Episode 6; Vespid Soldier 30% |
Mana Booster |
4 |
Chocolina - Episode 6 |
Mana Generator |
5 |
Wladislaus 20%, Proto fal'Cie Adam - Right Manipulator 50% |
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