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Monster Role Abilities

Here we give you a complete list of role abilties for every class as well as indicate which role abilities are infusible.

Commando
Ravager
Sentinel
Medic
Saboteur
Synergist

Commando Abilities

Active Abiliies

ABILITY DESCRIPTION ATTACK TYPE INFUSIBLE
Attack Basic attack for commando. Damage based on Strength stat. Physical No
Blitz Attack against groups within a range. Damage based on Strength stat. Physical No
Ruin Deals non-elemental damage against single enemy. Magic Yes
Ruinga Same effects as Ruin in an area-of-effect attack. Magic Yes
Drain Attack Absorbs HP in proportion to attack damage dealt. Physical No
Area Sweep Area-of-effect attack that damages and knocks back enemies. Pysical No

Auto Abiliies

ABILITY DESCRIPTION INFUSIBLE
Adrenaline Boosts Strength & Magic by 20% when HP is above 70%. Yes
Armor Breaker Boosts Strength by 30% against enemies Resistant or Halved against physical attack. No
Blindside Nearly doubles damage against non-staggered foe that is not targeting Blindside user. Yes
Bloodthirsty Boosts strength in proportion to enemy's Wound damage Yes
Bravery Feeder Vastly boosts Strength against enemies enhanced with Bravery, casts Bravery on self, & removes Bravery from enemy. No
Curse Chaser Boosts Strength by 30% vs enemies with Curse. No
Deathblow Instantly KO's target with low HP. Yes
Deprotect Chaser Boosts Strength by 30% vs enemies with Deprotect. No
Deshell Chaser Boosts Strength by 30% vs enemies with Deshell No
Faith Feeder Vastly boosts Strength against enemies enhanced with Faith, casts Faith on self, & removes Faith from enemy. No
Faultsiphon Recharges 0.2 ATB segments per attack on target with status ailments. Yes
Fog Chaser Boosts Strength by 30% vs enemies with Fog. No
Haste Feeder Vastly boosts Strength against enemies enhanced with Haste, casts Haste on self, & removes Haste from enemy. No
Imperil Chaser Boosts Strength by 30% vs enemies with Imperil No
Jeopardize Slightly boosts how much an attack raises a Staggered enemy's Chain Bonus. No
Launch Used automatically on Attack command against a Staggered enemy. Throws them into the air where they are unable to use abilities. Chain attacks to keep them airborne. No
Lifesiphon Recharges 1 ATB segment after killing an enemy. Yes
Mind Piercer Boosts Magic by 30% against an enemy who is Resistant or Halved against Magic attacks. No
Pain Chaser Boosts Strength by 30% vs enemies with Pain. No
Poison Chaser Boosts Strength by 30% vs enemies with Poison. No
Powerchain When an attack hits an enemy with an empty Chain Gauge it nearly doubles the damage. Yes
Protect Feeder Vastly boosts Strength against enemies enhanced with Protect, casts Protect on self, & removes Protect from enemy. No
Ravage Increases ability to keep the chain gauge from dropping. No
Scourge Increases damage modifier of Attack to 5 when an enemy is about to recover from Stagger. Yes
Shell Feeder Vastly boosts Strength against enemies enhanced with Shell, casts Shell on self, & removes Shell from enemy. No
Slow Chaser Boosts Strength by 30% vs enemies with Slow. No
Smite Increases damage modifier of Attack to 5 when a Launched enemy is about to recover from Stagger. No
Stagger: Drain Casts Drain on Staggered enemy, absorbing HP. No
Stagger: Wound Inflicts Wound damage on Staggered enemy. No
Vigilance Feeder Vastly boosts Strength against enemies enhanced with Vigilance, casts Vigilance on self, & removes Vigilance from enemy.

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Ravager

Active Abiliies

ABILITY DESCRIPTION ATTACK TYPE INFUSIBLE
Fire Deals Fire damage to one enemy. Magic Yes
Blizzard Deals Ice damage to one enemy. Magic Yes
Thunder Deals Lightning damage to one enemy. Magic Yes
Aero Deals Wind damage to one enemy and temporarily stuns it. Magic Yes
Fira Deals Fire damage in an area-of-effect; increased damage against Staggered enemies. Magic Yes
Blizzara Deals Ice damage in an area-of-effect; increased damage against Staggered enemies. Magic Yes
Thundara Deals LIghtning damage in an area-of-effect; increased damage against Staggered enemies. Magic Yes
Aerora Deals Wind damage in an area-of-effect; throws them in the air and pulls them back in. Magic Yes
Firaga Deals Fire damage in a wide radius. Magic Yes
Blizzaga Deals Ice damage in a wide radius. Magic Yes
Thundaga Deals Lightning damage in a wide radius. Magic Yes
Aeroga Deals Wind damage in a wide radius; throws them up in a tornado. Magic Yes
Flamestrike Physical attack inbued with Fire element. Physical No
Froststrike Physical attack inbued with Ice element. Physical No
Sparkstrike Physical attack inbued with Lightning element. Physical No
Galestrike Physical attack inbued with Wind element. Physical No
Heat Blitz Physical attack inbued with Fire element that hits target and surrounding enemies. Physical No
Ice Blitz Physical attack inbued with Ice element that hits target and surrounding enemies. Physical No
Electric Blitz Physical attack inbued with Lightning element that hits target and surrounding enemies. Physical No
Aero Blitz Physical attack inbued with Wind element that hits target and surrounding enemies. Physical No

Auto Abiliies

ABILITY DESCRIPTION INFUSIBLE
Fearsiphon Slightly recharges ATB gauge per attack on Staggered enemy. Yes
Felflame Increases damage of Fire spells by 25% against Fire weak enemies No
Felfrost Increases damage of Ice spells by 25% against Ice weak enemies No
Felgust Increases damage of Wind spells by 25% against Wind weak enemies No
Felspark Increases damage of Lightning spells by 25% against Lightning weak enemies No
Overwhelm Increases chain bonus by 1% for each party member targeting the same enemy. Yes
Vigor Increases chain bonus by 1% when HP is above 70% No

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Sentinel Abilities

Active Abiliies

ABILITY DESCRIPTION INFUSIBLE
Challenge Like Provoke but targeted at single enemy with 99% base chance of success and a duration of 150 seconds. Yes
Provoke Draws attention of all enemies in range for 50 seconds with 45% base chance of success per enemy. Yes
Mediguard Gradually recover HP while reducing damage by 20%. Yes
Element Guard Reduces damage by 20% and increases party's resistances to elemental damage by 33%. Yes
Entrench Counterattack after defending, damage dealt determined by length of defensive stance. Yes
Vendetta Counterattack after defending, deals +10% damage per attack taken. Yes

Auto Abiliies

ABILITY DESCRIPTION INFUSIBLE
Deathward Boosts physical and magical resistances by 25% when HP is low. Yes
Fringeward Reduces damage to nearby allies by 35% when sentinel is targeted by area-of-effect attacks. Yes
Reprieve When HP is above 30% and sentinel takes a lethal attack, instead it retains 1 HP. No

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Medic Abilities

Active Abiliies

ABILITY DESCRIPTION INFUSIBLE
Cure Restores HP to one target. Value dependent on Magic stat. Yes
Cura Restores HP to all allies in range. Yes
Curasa Restores more HP when target is heavily injured with value decreasing with higher HP. Yes
Esuna Removes most recent status ailment from target. Yes
Esunada Removes most recent status ailment from all allies. Yes
Raise Revives ally from KO and restores a small amount of HP. Yes
Cheer Boosts Feral Link gauge by 2% No

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Saboteur Abilities

Active Abiliies

ABILITY DESCRIPTION ATTACK TYPE INFUSIBLE
Deprotect Reduces single target's physical resistance by 30% and deals magic damage. Magic Yes
Deprotega Reduces physical resistance by 30% and deals magic damage to an area-of-effect. Magic Yes
Deshell Reduces single target's magic resistance by 30% and deals magic damage. Magic Yes
Deshellga Reduces magic resistance by 30% and deals magic damage to an area-of-effect. Magic Yes
Poison Poisons target and deals magic damage - .75% of max HP per second. Magic Yes
Poisonga Poisons and deals magic damage to an area-of-effect. Magic Yes
Imperil Reduces target's elemental resistance and deals magic damage. Magic Yes
Imperilga Reduces elemental resistances and deals magic damage to an area-of-effect. Magic Yes
Dispel Removes target's most recent status buff and deals magic damage. Magic Yes
Dispelga Removes the most recent status buff and deals magic damage to an area-of-effect. Magic Yes
Curse Makes target easier to interrupt when attacked and lowers target's ability to interrupt player's actions. Increases Wound damage. Magic Yes
Cursega Curse to an area-of-effect. Magic Yes
Fog Disables target's magic abilities and deals magic damage. Magic Yes
Fogga Disables enemy magic abilities and deals magic damage to an area-of-effect. Magic Yes
Pain Disables target's physical abilities and deals magic damage. Magic Yes
Painga Disables enemy physical abilities and deals magic damage to an area-of-effect. Magic Yes
Wound Deals Wound damage to target, reducing max HP. Magic Yes
Woundga Deals Wound damage to an area-of-effect, reducing max HP. Magic Yes
Deprotect II Reduces target's physical defense and deals physical damage. Physical No
Deshell II Reduces target's magical defense and deals physical damage. Physical No
Poison II Poisons target and deals physical damage. Pysical No
Imperil II Reduces target's elemental resistances and deals physical damage. Physical No
Dispel II Removes target's most recent status buff and deals pysical damage. Physical No
Fog II Disables target's magical abilities and deals physical damage. Physical No
Pain II Disables target's physical abiliies and deals physical damage. Physical No
Curse II Makes it easier to interrut target's abilities, increases odds that target's abilities will be delayed or cancelled, increases Wound damage taken. Physical No
Heavy Deprotega Reduces physical resistances and deals physical damage to an area-of-effect. Physical No
Heavy Deshellga Reduces magic resistances and deals physical damage to an area-of-effect. Physical No
Heavy Poisonga Poisons and deals physical damage to an area-of-effect. Physical No
Heavy Imperilga Reduces elemental resistances and deals physical damage to an area-of-effect. Physical No
Heavy Dispelga Removes most recent status buff and deals physical damage to an area-of-effect. Physical No
Heavy Fogga Disables magic abilities and deals physical damage to an area-of-effect. Physical No
Heavy Painga Disables physical abilities and deals physical damage to an area-of-effect. Physical No
Heavy Cursega Increases chance for enemies to be interrupted to an area-of-effect; increases Wound damage. Physical No
Endless Nightmare Extends duration of enemy status ailments by 8 seconds. Magic No

Auto Abiliies

ABILITY DESCRIPTION INFUSIBLE
Jinx Extends duration of a target's status ailments by 5 seconds when a new debuff is inflicted. No

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Synergist Abilities

Active Abiliies

ABILITY DESCRIPTION INFUSIBLE
Bravery Raises target's Strength by 75%, increasing physical damage. Yes
Bravega Raises Strength by 75% for all allies. Yes
Faith Raises target's Magic by 75%, increasing magic damage and efficacy of healing spells. Yes
Faithga Raises Magic by 75% for all allies. Yes
Enfire Adds Fire element to non-elemental physical attacks and increases the damage of other Fire attacks. Yes
Enfrost Adds Ice element to non-elemental physical attacks and increases the damage of other Ice attacks. Yes
Enthunder Adds Lightning element to non-elemental physical attacks and increases the damage of other Lightning attacks. Yes
Enaero Adds Wind element to non-elemental physical attacks and increases the damage of other Wind attacks. Yes
Protect Raises target's physical resistance by 25%. Yes
Protectga Raises the physical resistance of all allies by 25%. Yes
Shell Raises target's magic resistance by 25%. Yes
Shellga Raises the magic resistance of all allies by 25%. Yes
Veil Raises target's resistance to status ailments by 50%. Yes
Veilga Raises resistance of all allies to status ailments by 50%. Yes
Vigilance Decreases odds of target's actions being interrupted and decreases Wound damage taken. Yes
Vigilga Decreases odds of all allies' actions being interrupted and decreases Wound damage taken. Yes
Endless Blessings Extends the duration of status buffs by 8 seconds. No

Auto Abiliies

ABILITY DESCRIPTION INFUSIBLE
Boon Extends duration of a target's existing buffs by 5 seconds when a new buff is applied. No

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  Monsters Main
Monster Locations
Monster Materials
Monster Infusion
Monster Passive Abilities
Monster Role Abilities
Feral Link Abilities
Commandos
Ravagers
Sentinels
Medics
Saboteurs
Synergists


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