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Medics

Monster Suggestions - By Episode

To start off we'll give a quick episode by episode breakdown of some good medics that you should recruit to best make it through .

  • Episode 2 - Cait Sith: As soon as you enter Bresha Ruins you'll be handed a perfectly acceptable medic to work with at this stage of the game. Cait Sith is a Late Bloomer but will be a decent medic staple that you may want to keep and develop over the course of the game. You're first priority should be boosting his HP or you'll find that he gets wiped out pretty quickly.
  • Episode 3.1 - Flanitor: This monster medic can be accessed through a Wild Artefact gate in Yaschas Massif 01X AF to Agusta Tower 300AF. It is much more cost-effective to develop than Cait Sith and comes with Cura, Esuna and Esunada. It also learns Improved Cure II. Until you can access higher level monster materials you'll want to switch to the Flanitor if you're using a monster Medic.
  • Episode 3.2 - Caterchipillar & Green Chocobo: The Caterchipillar is an unremarkable Medic EXCEPT that it comes with Resist Elements +30% so it makes for great infusion. Also, at this time you can gain access to Yaschas Massif 110 AF and the Green Chocobo. If you're going for a Chocobo Paradigm Pack then this should be your long-term Medic investment. It lacks Esuna and Esunada so you should feed your Flanitor to it.
  • The rest of the game - Cait Sith & Green Chocobo: There really isn't a huge pool of useful monster Medics available in the game. Once you hit Episode 4 you already have access to the only 3 worthwhile Medics. For the long term we recommend choosing between Cait Sith and the Green Chocobo. Both are viable options but keep in mind that Cait Sith has higher raw stats than the Green Chocobo. It also naturally acquires all major Medic abilities.

Monster List

This table gives you a breakdown of every monster medic in the game. Note that this table is a work in progress and abilities will be filled in as soon as we're able. In addition to rough stats (assuming you use all Potent materials) we'll also tell you what grade of materials caps a monsters growth. We've also included sections for all the passive and active abilities that each monster can acquire. Any red abilities are locked abilities and cannot be passed on through infusion.

NAME LOCATION MAX LEVEL/HP MAX STR/MAG MAX GRADE PASSIVE ACTIVE
Cactrot Archylte Steppe ???AF 45 / 2,997 736 / 488 5 Improved Cure II, Item Scavenger II, Item Collector, Magic +20% HYPNOTIC DANCE, Cure, Cura, Curasa, Cheer, Raise
Cactuarama Improved Moogle Throw 45 / 3,244 802 / 420 5 Role Resonance, Ally KO Power Surge II, Resilience +20% UPLIFT, Cure, Esuna, Cheer, Esunada, Raise
Cactuarina Improved Moogle Throw 45 / 2,950 735 / 407 5 Feral Surge, Improved Raise II, Feral Speed II, Resist Physical +26% HYPNOTIC DANCE, Cure, Cheer, Raise
Cait Sith Bresha Ruins 003AF 99 / 6,702 351 / 901 5 Improved Cure II, Resist Fog +66%, Resist Curse +66%, Resist Magic +26% KITTY CLOCK, Cure, Cura, Curasa, Esuna, Cheer, Esunada, Raise
Caterchipillar Archylte Steppe ???AF 45 / 4,173 327 / 508 5 Resist Elements +30%, Auto-Veil, Magic +20%, Improved Raise SLURP, Cure, Esuna, Esunada, Cheer, Raise
Exoray New Bodhum 003AF 40 / 3,382 160 / 240 3 Item Collector, Improved Cure II, Critical: Shell EXPLOSIVE THRUST, Cure, Cura, Curasa, Esuna
Flanitor Augusta Tower 200AF & 300AF 40 / 3,593 416 / 727 4 Improved Cure II, Ally KO: Power Surge, Resist Magic +26%, Resist Fog +44% HYPER RESCUE, Cure, Cura, Curasa, Esuna, Cheer, Esunada, Raise
Green Chocobo Yaschas Massif 110AF & 100AF 99 / 6,304 659 / 825 5 Bonus CP, Improved Cure II, Critical: Faith, Resist Physical +36% KWEH KWEH, Cure, Cura, Curasa, Cheer, Raise
Haguma Vile Peaks 010AF 99 / 6,898 682 / 918 5 Feral Speed II, Improved Cure II, Rapid Recovery, Magic +25%, Resist Deshell +66%, Resist Deprotect +66% HYPNOTIC STAR, Cure, Cura, Curasa, Esuna, Esunada
Pupu Coliseum/DLC 13 / 5,377 472 / 914 5 Improved Cure II, Pack Mentality, Improved Raise II ITEMS PLEASE!, Cure, Cura, Curasa, Esuna, Esunada, Cheer, Raise
Spiranthes Yaschas Massif 010AF, 01XAF & 110AF 40 / 1,630 152 / 220 3 Item Collector, Auto-Shell, Improved Raise II EXPLOSIVE THRUST, Cure, Cura, Esuna, Cheer, Raise
White Chocobo Oerba 300AF 99 / 6,352 822 / 1,028 5 Feral Surge, Feral Fatigue, Feral Speed II, Magic +20% KWEH, Cure, Cura, Curasa, Esuna, Esunada, Raise
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