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Croakadile
Level: 24LP: 10
HP: 19449MP: 780
Vulnerable: FImmune/Absorb: W
1/2 Dmg: T B E A H D
Bounty: 1200 gil, Snake Rod, Teleport Stone Steal: Horn, Pointed Horn, Aries Gem
Petitioner: Sadeen - Giza Plains - During the Rains in Nomad Village
Location: Starfall Field near the bridge (during rains)

This battle is pretty basic. Regular attacks and Fire magic are best here. When the mark's life gets low it uses Growing Threat, which doubles its level. At this point you'll want to Quicken it to death. You'll receive Ring of the Toad. When you take it back to Sadeen you're asked to take it to Elder Brunoa in the Nomad Village during The Dry. Then return to the Nomad Village during The Rains to see the conclusion.









Ixtab
Level: 24LP: 12
HP: 22562MP: 999
Vulnerable: HImmune/Absorb: D
1/2 Dmg: N/A
Bounty: 1300 gil, Ether, Soul Powder Steal: Dark Crystal, Book of Organ-Mille, Flame Shield
Petitioner: High-chief Zayalu - Jahara - Elderknoll
Location: Henne Mines - southeast corner of Phase 1 shaft

Enter the mines from Ozmone Plains to start close to your mark. This mark is going to throw Stop at you A LOT. Make sure someone has a Power Armlet on as well as a gambit to auto-cure with Chronos Tears. The mark may also use Doom so be prepared to Remedy if necessary. Use your usual tactics to take the mark down. When its HP gets low finish it off with a Quickening.









Feral Retriever
Level: 28LP: 14
HP: 22559MP: 999
Vulnerable: EImmune/Absorb: A
1/2 Dmg: F T B W H D
Bounty: 1500 gil, Recurve Crossbow, Teleport Stone X2 Steal: Pebble, Quality Pelt, Prime Pelt
Petitioner: Hymms - Mr. Bur-Omisace - Sand-strewn Pass
Location: Southern part of the Spine of the Icewyrm in Paramina Rift (near Stilshrine of Miriam)

Protect yourself against Petrify for this battle. The mark can Petrify your party en-mass. It also causes other various status effects so make sure you have some Esuna gambits set up. You should have at least one party member with a Nishijin Belt to protect from Sleep. Finish the battle quickly when its HP gets low because it will cast Balance towards the end which will devastate your characters because it has a high HP.









Vorpal Bunny
Level: 31LP: 16
HP: 20010MP: 999
Vulnerable: HImmune/Absorb: D
1/2 Dmg: F T B E W A
Bounty: 2000 gil, Lightning Arrows, Gillie Boots Steal: Drab Wool, Hi-Potion, Blood Wool
Petitioner: Nera - Eruyt village - Spiritwood
Location: Rustling Chapel - Salikawood

This pesky black dreamhare prefers to run rather than fight. This will complicate the battle because you'll have to fight off all the other enemies in the area. Make your life easier by casting Berserk on the bunny. This forces the mark to stop running and attack your characters. You can Blind, Silence, and Slow the mark as well. Once you've got the thing pinned down quickly eliminate it. Take the Rabbit's Tail back to Nera and get your reward.









Mindflayer
Level: 35LP: 18
HP: 31161MP: 999
Vulnerable: N/aImmune/Absorb: N/A
1/2 Dmg: F T B E W A H D
Bounty: 2200 gil, Carmagnole Steal: Pebble, Float Mote, Vanishga Mote
Petitioner: Warrior Guromu - Jahara - Lull of the Land
Location: Henne Mines - south end of Phase 1 Dig

Enter the Mines from Ozmone Plains and go right to get to your mark. This mark uses some nasty Magicks. Among them is the spell Invert which will temporarily reduce a party member's HP to their MP amount. To avoid this deadly attack and other tricky situations (like Stop) cast Berserk on the mark immediately. Once that's in place you can also Slow the mark. The first time you get the mark to HP Critical it will use a technique to full heal itself as well as cast Haste, Protect and Shell (among other things). There is no avoiding this. Dispel the mark and follow the previous instructions given to take the mark down and out for real. When you return to your petitioner he'll give you a hint towards the ultimate Esper, Zodiark. He can be found in the Henne Mines only after acquiring 10 Espers









Bloodwing
Level: 37LP: 24
HP: 41171MP: 713
Vulnerable: HImmune/Absorb: D
1/2 Dmg: N/A
Bounty: 2400 gil, Stun Bombs, Vampyre Fang Steal: Pebble, Bat Fang, Spiral Incisor
Petitioner: No. 381 - Dalmasca Estersand - South Bank Village
Location: Barheim Passage - West Annex

Your mark is in the middle of the long southern stretch in the West Annex. As you make your way to the mark eliminate all undead you come across. You DO NOT want to battle the mark and undead at the same time. Have your party equipped with ranged weapons. Silence and Blind your enemy right away and keep it up. With that said, this is a pretty straightforward battle. If any undead generate while you're fighting take them out right away. Silence helps against them too so you should make sure to have a gambit set up for that.









Atomos
Level: 33LP: 16
HP: 40020MP: 360
Vulnerable: HImmune/Absorb: D
1/2 Dmg: F T B E W A
Bounty: 1800 gil, Earth Rod, Diamond Shield Steal: Potion, Tanned Giantskin, Gemini Gem
Petitioner: Burrogh - Nalbina Fortress - Jajim Bazaar
Location: Mosphoran Highwaste - north end of Northern Skirts

Have a gambit set up to Dispel the mark frequently as it starts with status defenses and recasts them throughout the battle. Make your melee fighter a Decoy and have your other two range fighters and healers. Atomos' attacks are physical so you shouldn't have to worry about status effects. Use your typical Decoy/Rangers attack patern.









Roblon
Level: 43LP: 26
HP: 177365MP: 999
Vulnerable: WImmune/Absorb: F
1/2 Dmg: T B E H D
Bounty: 3100 gil, Giant's Helmet, Mythril Steal: Fire Stone, Iron Ore, Fire Crystal
Petitioner: Morgen - Nalbina Fortress
Location: Hidden path in northwest corner of Slumbermead - Fog Mutters take to Overlooking Eternity in Nabreus Deadlands

This battle is extremely icky. The area constantly generates skeletons so you're up against them as well as the mark. You need one full-time healer and two heavy hitters. Have your toughest hitter after Robolon (attack highest max HP). Your other fighter should attack the skeletons (attack lowest max HP). You need your strongest healer using Curaja if possible. If the skeletons get overwhelming Quicken with a Concurrence to thin the crowd. If you're out of magic (mark drains your MP with Fear) equip your healer with a Pheasant Netsuke and have him/her use restorative items. If you can you should Slow and Expose the mark. You should have a high chain of skeletons at this point so you should have some bonuses drop to help you out. Pound the mark with physical attacks while staying alive as best you can and the mark will eventually fall.









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  Thextera
Flowering Cactoid
Wraith
Nidhogg
White Mousse
Ring Wyrm
Wyvern Lord
Marilith
Enkelados

Croakadile
Ixtab
Feral Retriever
Vorpal Bunny
Mindflayer
Atomos
Roblon

Braegh
Darksteel
Vyraal
Lindwyrm
Overlord
Goliath
Deathscythe

Deathgaze
Diabolos
Piscodaemon
Wild Malboro
Catoblepas
Fafnir
Pylraster


 
 
Cluckatrice
Rocktoise
Orthros
Gil Snapper
Trickster
Antlion
Carrot

Gilgamesh
Belito
Behemoth King
Ixion
The Seer
Yiazmat

   
 
 
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