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MateriaMAGIC MATERIAMagic Materia allows the character equiped with it to cast spells. Barrier -Barrier halves the damage done by physical attacks to one person. -MBarrier halves the damage done by magical attacks to one person. -Reflect can reflect spells back at the caster up to 4 times. -Wall halves the damage done by either physical or magical attacks to one person. Level 1: Barrier MP: 16 AP: 5000 Level 2: MBarrier MP: 24 AP: 15000 Level 3: Reflect MP: 30 AP: 30000 Level 4: Wall MP: 58 AP: 45000 Comet Deals non-elemental damage to opponents. -Comet2 hits 4 times. Level 1: Comet MP: 70 AP: 12000 Level 2: Comet2 MP: 110 AP: 60000 Contain Uses extreme elemental magic on one opponent. -Freeze does Ice damage and sometimes causes STOP. -Break does Earth damage and sometimes causes PETRIFY. -Tornado does Wind damage and sometimes causes CONFU. -Flare does Fire damage. Level 1: Freeze MP: 82 AP: 5000 Level 2: Break MP: 86 AP: 10000 Level 3: Tornado MP: 90 AP: 15000 Level 4: Flare MP:100 AP: 60000 Destruct -DeBarrier destroys an enemy's barrier. -DeSpell eliminates spell effects, such as Haste or Shield. -Death instantly kills an enemy. Level 1: DeBarrier MP: 12 AP: 6000 Level 2: DeSpell MP: 20 AP: 10000 Level 3: Death MP: 30 AP: 45000 Earth Deals earth-elemental damage to one opponent. (Doesn't work against flying enemies.) Level 1: Quake MP: 6 AP: 6000 Level 2: Quake2 MP: 28 AP: 22000 Level 3: Quake3 MP: 68 AP: 40000 Exit Exit ends the battle by letting you run away, or it removes all enemies. Level 1: Escape MP: 16 AP: 10000 Level 2: Remove MP: 99 AP: 30000 Fire Deals fire-elemental damage to one opponent. Level 1: Fire MP: 4 AP: 2000 Level 2: Fire2 MP: 22 AP: 18000 Level 3: Fire3 MP: 55 AP: 35000 FullCure Completely restores the HP of one ally. Level 1: N/A AP: 5000 Level 2: Fullcure MP: 99 AP: 100000 Gravity Deals gravity-elemental damage to one opponent. -Demi takes 1/4 off the enemies HP. -Demi2 takes 1/2 off the enemies HP. -Demi3 takes 3/4 off the enemies HP. Level 1: Demi MP: 14 AP: 10000 Level 2: Demi2 MP: 33 AP: 20000 Level 3: Demi3 MP: 48 AP: 40000 Heal Used to heal status effects on one of your party members. -Poisona heals poison. -Esuna heals almost any status effect. -Resist helps you resist status effects. Level 1: Poisona MP: 3 AP: 1200 Level 2: Esuna MP: 15 AP: 52000 Level 3: Resist MP: 120 AP: 60000 Ice Deals ice-elemental damage to one opponent. (Good against opponent's with fire affinity.) Level 1: Ice MP: 4 AP: 2000 Level 2: Ice2 MP: 22 AP: 18000 Level 3: Ice3 MP: 55 AP: 35000 Lightning Deals lightning-elemental damage to one opponent. Level 1: Bolt MP: 4 AP: 2000 Level 2: Bolt2 MP: 22 AP: 18000 Level 3: Bolt3 MP: 55 AP: 35000 Master Magic This materia is every single piece of magic materia in the WHOLE game, in one materia. (Although, it doesn't level up.) Mystify This materia lets you confuse or berserk enemies. Level 1: Confu MP: 18 AP: 12000 Level 2: Berserk MP: 28 AP: 25000 Poison Deals poison-elemental damage to one opponent. Level 1: Bio MP: 8 AP: 5000 Level 2: Bio2 MP: 36 AP: 20000 Level 3: Bio3 MP: 80 AP: 35000 Restore Cure spells that heal one of your party members. -Cure restores certain amount of HP. -Regen slowly regains HP as the battle goes on. Level 1: Cure MP: 5 AP: 2500 Level 2: Cure2 MP: 24 AP: 17000 Level 3: Regen MP: 30 AP: 25000 Level 4: Cure3 MP: 64 AP: 40000 Revive Revives one party member. -Life gives back 1/4 of total HP. -Life2 gives back all HP. Level 1: Life MP: 34 AP: 45000 Level 2: Life2 MP: 100 AP: 55000 Seal Causes Sleep and Silence status effects to enemies. Level 1: Sleepel MP: 8 AP: 10000 Level 2: Silence MP: 24 AP: 20000 Shield Temporarily prevents damage done to one person by spells. Level 1: N/A AP:10000 Level 2: Shield MP: 180 AP: 100000 Time Lets you alter time in battle. Level 1: Haste MP: 18 AP: 8000 Level 2: Slow MP: 20 AP: 20000 Level 3: Stop MP: 34 AP: 42000 Transform Lets you mini or frog enemies. Level 1: Mini MP: 10 AP: 8000 Level 2: Toad MP: 14 AP: 24000 Ultima Deals powerful non-elemental damage to all opponents. Level 1: N/A AP: 5000 Level 2: Ultima MP: 130 AP: 100000 Return to top SUPPORT MATERIASupport Materia when connected to other materia can have a variend and helpful influence on how another materia functions. Added Cut Lets you make an attack, after using the junctioned materia along with it. (ex: if you've got Ice + Added Cut, you cause Ice damage and attack as well!) Level 1 AP: 200000 Added Effect If Added Effect is equipped onto a weapon, this materia sometimes allows you to inflict the status ailment that is the attached materia. (Say if you've got Added Effect + Poison, you'll do a Poison status attack.) Level 1 AP: 100000 All Using the attached materia affects all enemies or all allies, while reducing the effectiveness of the materia to account for the stretching of the spell. Level 1 AP: 1500 Level 2 AP: 6000 Level 3 AP: 18000 Level 4 AP: 35000 Counter If you're attacked, Counter allows you to retaliate with an attached materia. Level 1 AP: 40000 Level 2 AP: 80000 Level 3 AP: 120000 Level 4 AP: 200000 Elemental With Elemental equipped on a weapon, it makes your attack deal the same amount of damage as the attached materia. (Say if you've lightning + elemental attached to your armor, at level 1, you only take half damage. At level 2, you're given immunity. At level 3, you absorb the element. But if you have lightning + elemental attached to your weapon, you deal Bolt-elemental damage instead of physical damage.) Level 1 AP: 10000 Level 2 AP: 40000 Level 3 AP: 80000 Final Attack When your character reaches 0 HP, the character will use the attached materia. Level 1 AP: 20000 Level 2 AP: 40000 Level 3 AP: 80000 Level 4 AP: 160000 HP Absorb When you use the attached materia, HP will be restored. (The amount of healing HP is 1/10th damage you inflict with the materia attached.) Level 1 AP: 100000 Magic Counter When attacked, your character will counter attack with an equipped materia or summon. Level 1 AP: 40000 Level 2 AP: 80000 Level 3 AP: 160000 Level 4 AP: 300000 MP Absorb After using this attached materia, some of your MP is restored. (If you have Shiva + MP Absorb and you summon Shiva, some of your MP is replenished.) (If you use Knights of the Round, you'll get more MP back then what you used in the first place!) Level 1 AP: 100000 MP Turbo Attached materia costs more MP to use, but it increases the attached materia's power. (Using certain materia, you can cause up to 9999 of damage.) Level 1 AP: 10000 Level 2 AP: 30000 Level 3 AP: 60000 Level 4 AP: 120000 Quadra Magic This lets you cast the attached materia FOUR times in a row. (This works with all magic and summons, though not with Knights of the Round.) Level 1 AP: 40000 Level 2 AP: 80000 Level 3 AP: 120000 Level 4 AP: 200000 Sneak Attack This materia will let you get a chance to kill enemies before they're aware by attacking at the launch of battle. Level 1 AP: 20000 Level 2 AP: 0000 Level 3 AP: 00000 Level 4 AP: 50000 Steal As Well After using the materia attached to this, your character will try and steal something from your opponent. Level 1 AP: 200000 Return to top COMMAND MATERIACommand Materia adds new command options to the battle menu in addition to the automatic attack/items commands. Deathblow Makes your character perform a "critical hit." (About a 50% chance of missing.) Level 1: Deathblow AP: 40000 Double Cut : Lets your character hit an enemy twice in a row. -4x-Cut lets your character attack any enemy four times in a row. Level 1: Deathblow AP: 40000 Enemy Skill This materia allows you to learn certain skills used by your opponents. Level 1: E.Skill AP: 0 Manipulate Use this command, and if it works you get to control an enemy. (It sadly, doesn't work on bosses.) Level 1: Manip. AP: 40000 Master Command This materia gives you all the commands. (Except the Slash-All, Double Cut, w-Summon, W-Magic, or W-Item.) Mime Allows you to copy the last battle action that was done by one of your party members. (You can even copy commands like W-Summon. Yup. You can cast the Knights of the Round twice, with no MP taken. Can anyone say super overkill? x_X) Level 1: Mime AP: 100000 Morph When this piece of materia is used, you attack the enemy for a low amount of damage. If you manage to kill the enemy, it becomes an item. Level 1: Morph AP: 40000 Sense This materia lets you view your opponents HP/MP, and any and all weaknesses. (Real helpful against bosses.) Level 1: Sense AP: 40000 Slash-All This command lets you attack all enemies, all at once. -Flash instantly kills all enemies (when instand death is effective only). Level 1: Slash-All AP: 100000 Level 2: Flash AP: 150000 Steal This command attempts to steal items from a chosen opponent. -Mug deals damage to the enemy and then steals. Level 1: Steal AP: 40000 Level 2: Mug AP: 50000 Throw This command lets you throw items at the enemy. (The better the item, the more damage that it does.) -Coin lets you throw gil at the enemy. (It deals 100 damage for every 1000 gil you throw.) Level 1: Throw AP: 45000 Level 2: Coin AP: 60000 W-Item This handy piece of materia lets you use two items in a row. (Comes in handy when 2 of your allies are low on HP.) Level 1: W-Item AP: 250000 W-Magic W-Magic lets you cast two magic spells, one after the other. (It's a lot like W-Summon.) Level 1:W-Magic AP: 250000 W-Summon This allows you cast two summons in a row. (You could come up with a lotta interesting combos with this one.) Level 1:W-Summon AP: 250000 Return to top INDEPENDENT MATERIAIndependent Materia does not need to be connected to any other materia to take effect. It adds abilities or alters character's stats. Counter Attack When attacked, your character will attack the enemy that attacked him/her. Level 1 AP: 10000 Level 2 AP: 20000 Level 3 AP: 50000 Level 4 AP: 100000 Cover A character equipped with this materia protects another party member by taking the damage his/herself. Level 1 AP: 2000 Level 2 AP: 10000 Level 3 AP: 25000 Level 4 AP: 40000 Enemy Away This decreases your chance of being attacked by an enemy. Level 1 AP: 8000 Level 2 AP: 50000 Enemy Lure This increases your chances of getting attacked by an enemy. Level 1 AP: 8000 Level 2 AP: 50000 EXP. Plus A character with this materia equipped earns more EXP from battle. Level 1 AP: 60000 Level 2 AP: 150000 Gil Plus This increases the amount of gil won from a battle. Level 1 AP: 80000 Level 2 AP: 150000 HP Plus This increases the character's max HP. Level 1 AP: 10000 Level 2 AP: 20000 Level 3 AP: 30000 Level 4 AP: 50000 HP <---> MP Switches a characters max HP and max MP. (So if you have a low HP, you'll have TONS of MP. Use only if you know what you're doing.) Level 1 AP: 80000 Long Range Makes a characters weapon have longer range. (So that means if you're in the back row, you'll do the same amount of damage as if you were in the front row.) Level 1 AP: 80000 Luck Plus Increases the luck of a character. Level 1 AP: 15000 Level 2 AP: 30000 Level 3 AP: 60000 Level 4 AP: 100000 Magic Plus Increases the character's magic ability. Level 1 AP: 10000 Level 2 AP: 20000 Level 3 AP: 30000 Level 4 AP: 50000 Mega All This allows all characters commands to affect either all enemies or allies. Level 1 AP: 10000 Level 2 AP: 50000 Level 3 AP: 80000 Level 4 AP: 160000 MP Plus Increases a character's max MP. Level 1 AP: 10000 Level 2 AP: 20000 Level 3 AP: 30000 Level 4 AP: 50000 Pre-emptive Increases your parties chances of getting a pre-emptive attack. Level 1 AP: 8000 Level 2 AP: 20000 Level 3 AP: 40000 Level 4 AP: 80000 Speed Plus Increases the speed of a character. Level 1 AP: 15000 Level 2 AP: 30000 Level 3 AP: 60000 Level 4 AP: 100000 Underwater This materia removes the 20 minute time limit when battling Emerald WEAPON. Return to top SUMMON MATERIASummon materia summons forth various powerful monsters to use a powerful attack on your oponents. Alexander Alexander appears and uses Judgement, causing holy-elemental damage. MP used to summon: 120 Level 1 AP: 25000 Level 2 AP: 65000 Level 3 AP: 100000 Level 4 AP: 150000 Bahamut Bahamut fires Mega Flare at the opponents for non-elemental damage. MP used to summon: 100 Level 1 AP: 20000 Level 2 AP: 50000 Level 3 AP: 80000 Level 4 AP: 120000 Bahamut ZERO The "ultimate" version of Bahamut flies down from space and fires Tera Flare, dealing heavy non-elemental damage. MP used to summon: 180 Level 1 AP: 35000 Level 2 AP: 120000 Level 3 AP: 150000 Level 4 AP: 250000 Choco/Mog A mog riding on a chocobo crash into the enemies with their Deathblow!! attack. (There is also a chance that you will use Fat Chocobo, where a giant chocobo comes down from the sky to crush all enemies. This materia deals wind-elemental damage and sometimes causes paralysis.) MP used to summon: 14 Level 1 AP: 2000 Level 2 AP: 14000 Level 3 AP: 25000 Level 4 AP: 35000 Hades Hades uses Black Cauldron on the enemies, dealing non-elemental damage and causing various status effects. MP used to summon: 150 Level 1 AP: 35000 Level 2 AP: 120000 Level 3 AP: 150000 Level 4 AP: 250000 Ifrit Ifrit comes out of the ground and uses Hellfire, dealing fire-elemental damage to all enemies. MP used to summon: 34 Level 1 AP: 5000 Level 2 AP: 20000 Level 3 AP: 35000 Level 4 AP: 60000 Knights of the Round The 13 Knights of the Round appear and perform various attacks on the enemies. Two physical attacks, then a fire spell, three more physical attacks, then an ice spell, another physical attack, an earth spell, and then finishes with four final deathblows. Damn. Can you say overkill? XD; MP used to summon: 250 Level 1 AP: 50000 Level 2 AP: 200000 Level 3 AP: 300000 Level 4 AP: 500000 Leviathan Leviathan uses Tidal Wave on the enemies, dealing water-elemental damage. MP used to summon: 78 Level 1 AP: 18000 Level 2 AP: 38000 Level 3 AP: 70000 Level 4 AP: 100000 Master Summon This materia is ALL the summons in the game, in one materia. Can you find any better? ... I think not. Neo Bahamut Yet another version of Bahamut appears and lets loose a Giga Flare for non-elemental damage. MP used to summon: 140 Level 1 AP: 30000 Level 2 AP: 80000 Level 3 AP: 140000 Level 4 AP: 200000 Odin Odin comes down from the stormy skies with his multi-legged horse and does one of two attacks: -Steel Bladed Sword Odin slices all enemies, instantly killing them. -Gunge Lance Odin throws a spear which parts the clouds and comes down to impale a single enemy when it cannot instantly be killed. (Usually a boss.) MP used to summon: 80 Level 1 AP: 16000 Level 2 AP: 32000 Level 3 AP: 65000 Level 4 AP: 80000 Phoenix Phoenix appears and uses Phoenix Flame, which deals fire-elemental damage and revives all fallen party members with full HP. MP used to summon: 180 Level 1 AP: 28000 Level 2 AP: 70000 Level 3 AP: 120000 Level 4 AP: 180000 Ramuh Ramuh appears atop a mountain and casts Judgement Bolt on all enemies, casting lightning-elemental damage. MP used to summon: 40 Level 1 AP: 10000 Level 2 AP: 25000 Level 3 AP: 50000 Level 4 AP: 70000 Shiva Shiva appears from the sky and uses Diamond Dust, casting ice-elemental damage to all opponents. MP used to summon: 34 Level 1 AP: 4000 Level 2 AP: 15000 Level 3 AP: 30000 Level 4 AP: 50000 Titan Titan uses his Anger of the Land attack, casting earth-elemental damage to all non-flying opponents. MP used to summon: 46 Level 1 AP: 15000 Level 2 AP: 30000 Level 3 AP: 60000 Level 4 AP: 80000 Typhoon Chupon from FFVI appears and uses Disintegration, instantly killing all enemies. (Like Odin, in a different form.) MP used to summon: 160 Level 1 AP: 35000 Level 2 AP: 120000 Level 3 AP: 150000 Level 4 AP: 250000 Return to top Return to FF7 Main Page Return to FFExodus Main Page |
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