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Wonderland



Wonderland is the Level 1 world. After flying there disembark. You’ll fall through the rabbit hole and then you’ll need to follow the rabbit down a hallway and open the door.

In the Bizarre Room push the bed into the wall. Then talk to the doorknob and drink the blue potion. After clearing the room of heartless go through the little door you revealed behind the bed.

After your confrontation with the Queen go use the save point by the door you came in. Then take the other door out of the courtyard and into the Lotus Garden.

Once you’ve met the Cheshire Cat it’s time to explore. First go into the alcove on the right. The pink box contains the clue Footprints. Then use the blue trinity mark for an Ether, Potion, Tent, and MP Balls.

Now in this same area hop up to the green platforms by using the two mushrooms. Follow the platforms to the doorway in the tree. Go through it and you’ll be in a new location in the Bizarre Room.

The pink box here contains the clue Stench. Then jump down and head back to the Lotus Garden.

Now go to the very back of the garden to find 3 mushrooms. Jump from the middle mushroom to the right and then jump up to the platform to find a pink box with Antenna.

From here make a long jump (hold down the circle button) to the platform in the corner. The chest here contains a Thunder-G. Now go back to the middle mushroom to jump left to the other set of platforms. The chest here contains Dalmatians 16, 17, and 18.

Now go back to the very first yellow flower and give it a Potion. Sora will get bigger. Now jump on the stump by the door to raise another platform. Then examine the seed on the tree branch. Take it but leave it on the ground for a moment. Hit the branch to turn it another direction. Then eat the seed to become smaller.

Now use the first two mushrooms to get up the platforms again. Take the path up and around to a doorway in the corner of the room. Take the door to the Bizarre Room.

You’ll land on the faucet handle. You’ll need to use select to look toward the right to spot the last clue box. Then jump over to it. After finding the Claw Marks the Cheshire Cat appears and rewards you with the Blizzard spell.

Now it’s time to head back to see the Queen. If you found all four clues you’ll have a 4 in 5 chance for a heartless to appear when you select a clue box. The box the queen threw in contains evidence incriminating Donald and Goofy.

Regardless of which box you chose a battle will ensue. If you selected a box with Donald and Goofy they’ll be locked up.


Tower, Card Soldiers
EXP:100

This isn’t really a typical boss battle. The objective is to destroy the crank tower. However, the card soldiers will do their best to prevent you from succeeding. Now, if Donald and Goofy got locked up you’ll want to go attack their prison until it breaks, freeing them. Then let them fend off the card soldiers while you attack the Tower. You’ll need to get rid of the individual cranks first - each will give you some HP balls when they’re destroyed. Then you’ll want to attack the tower itself - pieces of the roof should go flying. When you destroy a part of the roof it will throw munny everywhere - you should collect as much of it as possible before returning to destroying the Tower.


With Alice gone the trial is ended but now you need to find out where she went. Enter the Lotus Forest again. The Cheshire Cat leaves another cryptic message and moves the boulder at the back of the forest revealing another door.

Now use the flower to return to normal size and move the boulder in the front part of the forest to raise two lily pads. Then make sure the tree branch is pointed to the back of the garden before shrinking again.

With that done you can hop up the lily pads to an enclosed space. Use the blue trinity mark to get a Camping Set and some MP balls. Then give the red flower a Hi-Potion to get a Mega-Potion and more MP balls. Now go through the exit to the Queen’s castle.

Here you’ll find a chest with an Aero-G. Then drop down, restore your HP at the save point, and head back into the forest. Once there head to the back of the garden. Here jump up to the acorn branch. There you can jump to the exit in the back wall.

Enter this alternate version of the Bizarre Room. In here the room has turned sideways and the ground is the wall with two lamps. First locate the shelf with a teddy bear on it. Attack the latch to knock down the bear. This causes a two dimensional book to become real.

Now light the lamp closest to the lion’s head to make a chest containing a Defense Up pop out. The light the other lamp. This makes a picture appear on the blank canvass. Examine it to teleport to a new section of the Lotus Forest.

Here use an Elixir on the left yellow flower to get a Mythril Shard and some munny. Give a Potion to the right flower to get a Hi-Potion and some MP balls. After this jump into the pool in the mound to return to the Bizarre Room. Here go back to the Lotus Forest via the bookshelf entrance.

Now make your way over to the exit above and to the left of the original entrance to the Queen’s Castle.

This exit takes you to the wall with the fireplace in the Bizarre Room. After you clear this side of the fireplace of heartless go and turn the handle on the faucet. This makes the jar three-dimensional. Then jump into the jar. You’ll be on a hedge in the Queen’s Castle. The chest here contains Dalmatians 58, 59, and 60.

Then jump down and go into the normal Bizarre Room. Here drink the potion to return to normal size. Read the book to get a Mythril Shard. Then move the teddy bear. This causes the clock to become three-dimensional. Push it aside to reveal a secret entrance to the Tea Party Garden. Drink the potion to get smaller and go through the new door.

In here you’ll find yourself on a balcony above the garden. (The normal entrance is at the back of the Lotus Forest.) The chest contains an Aeroga-G. After grabbing it hop down and read the sign by the table.

Sitting in the chairs will either give you prizes or cause the table to disappear and enemies to attack. If that happens you’ll have to exit and re-enter to get the table and chairs back. The chairs are laid out like this:

After that go through the slanted pink door to the ceiling of the Bizarre Room. After clearing the area use the brick wall to jump to the lamps. Light both of them and the Cheshire Cat will have more to say. After that jump down and find a small grey latch. Release it and go through the opening. You’ll be on another hedge in the Queen’s Castle. Go past the trees to find a chest with Dalmatians 13, 14 and 15.

Now go save your game. Then enter the regular Bizarre Room. The Cheshire Cat awaits you on the table but first go examine the flower that appeared when you lit the lamps. It gives you a Mythril Shard, 2 Potions, and some HP balls.

After that make sure everybody is equipped for battle and speak to the Cheshire Cat again.


Trickmaster
HP: 600EXP: 150

The Trickmaster takes a little bit of strategy to beat. You can only hurt him if you hit him above the waist. While he’s standing up you’ll have to jump from the table or the end table in the corner. Be aware that the Trickmaster is capable of making the table and chair disappear so be prepared to use the end table. However, when you stun him he collapses and you can freely attack him from the ground. You absolutely must avoid casting fire on him. It will light his batons and they will deal significantly more damage with they’re on fire. However, even if you don’t light them he might go over to the fireplace to light them himself. If that happens you should target the batons and cast blizzard on them. After you deal certain amounts of damage to the Trickmaster he will release HP balls. When you defeat the Trickmaster you’ll receive the accessory Ifrit’s Horn.


After the battle Sora will find Wonderland’s keyhole and he’ll seal it. When he does that the doorknob will spit out a Navi-G piece. Then Sora and company are transported to the save point in the Rabbit Hole. From there you should board your gummi ship and head to the next world. At this point you can go to either Deep Jungle or the Coliseum. Although the Coliseum is a level 2 world we will recommend you visit Deep Jungle first - the Coliseum has a rather nasty boss battle that is much easier with an ability you receive in Deep Jungle.



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  Opening
Destiny Islands
Traverse Town Pt 1
Wonderland
Deep Jungle
Olympus Coliseum
Traverse Town Pt 2
Agrabah
Monstro
Atlantica
Halloween Town
Never Land
100 Acre Woods
Hollow Bastion
End of the World
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