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Limit Break





SQUALL LEONHART
Limit Break: Renzokuken
Renzokuken causes massive damage as Squall repeatedly attacks with his Gunblade. During the Limit Break, a bar with a moving light appears. By pressing R1 at the exact moment the light enters the small box, Squall's attack is increased. Missing still results in an attack but it is much weaker.

Renzokuken can be set to Auto in Squall's Status Screen if R1 proves too difficult. The indicator can also be turned off for attempting the R1 without assistance.

At the end of the attack, sometimes an ending attack will occur. There are four of these possible attacks and which are possible is solely dependant upon Squall's currently equipped weapon.



Rough Divide - Squall charges at a single enemy and performs a rising slash.
Fated Circle - Squall leaps into the air and twirls his Gunblade to release a shockwave of energy that his all enemies.
Blasting Zone - A column of light shoots from Squall's Gunblade and crushes foes.
Lion Heart - After knocking an enemy into the air, Squall relentlessly attacks it in a fury. This is Squall's strongest limit.





QUISTIS TREPE
Limit Break: Blue Magic
Blue Magic involves using enemy abilities and skills.
There are a list of special items that when used on Quistis teach her Blue Magic skills. These items can either be dropped or stolen from monsters, made using the Card Mod ability, or refined from another item.



ITEM BLUE MAGIC DROP/STEAL FROM CARD MOD REFINE ITEM
Spider Web Ultra Waves Caterchipiller Caterchipiller -
Coral Fragment Electrocute Cockatrice, Creeps, Blitz Creeps -
Curse Spike LV?Death Forbidden, Imp, Malboro, Tri-Face Tri-Face -
Black Hole Degenerator Gesper, Wendigo Diablos, Gesper -
Water Crystal Aqua Breath Chimera, Fastitocalon-F, Fastitocalon, Grand Mantis Fastitocalon, Fastitocalon-F -
Missile Micro Missile Death Claw, GIM52A - -
Running Fire Gatling Gun BGH251F2, Iron Giant, SAM08G SAM08G -
Inferno Fang Fire Breath Hexadragon, Ruby Dragon Ruby Dragon -
Malboro Tentacle Bad Breath Malboro Malboro -
Whisper White Wind Adamantoise - -
Laser Cannon Homing Laser Belhelmel, Elastoid, Mobile Type 8 - -
Barrier Mighty Guard Behemoth Behemoth -
Power Generator Ray-Bomb Blitz - -
Dark Matter Shockwave Pulsar - - Curse Spike






ZELL DINCHT
Limit Break: Duel
Zell's Limit Duel involves combinations of punches and kicks. When you first get Zell he comes with five basic attacks. There are five magazines in the game called the Combat King which add new moves. If the Tonberry GF has the Familiar ability then on disc 3 the bookstore in Esthar will have all 5 magazines.


MAGAZINELOCATION
Combat King 001D-District Prison in cell on first floor
Combat King 002Reward for defeating Raijin and Fujin in Balamb
Combat King 003Zell's girlfriend has it in Balamb
Combat King 004Esthar soldier has in Esthar
Combat King 005Lunatic Pandora disc 3


The Duel limit is a timed chain of button combinations (or attack combinations). A screen at the bottom will show three possible button sequences representing the attacks Zell knows. Sometimes only two moves are shown at these times there is the option to not push either attack listed but instead push Punch Rush.
ATTACKBUTTON SEQUENCELEARNED FROM
Punch Rushcircle,Xalready learned
Booyaright,leftalready learned
Heel Dropup,downalready learned
Mach Kickleft,left,circlealready learned
Dolphin BlowL1,R1,L1,R1Combat King 001
Meteor Strikedown,circle,up,circleCombat King 002


Completing specific chains of kicks and punches will result in different ending attacks. Zell starts out with Burning Rave and learns through the last 3 Combat Kings his other finishing moves.
Burning Ravedown,down,down,down,circle
Meteor Barretup,X,down,triangle,circle
Different Beattriangle,square,X,circle,up
My Final Heavenup,right,down,left,triangle






SELPHIE TILMETT
Limit Break: Slot












SEIFER ALMASY
Limit Break: Fire Cross
A two phase attack, Seifer starts out hitting his enemy with fire magic and then follows up with a blast from his gunblade.











LAGUNA LOIRE
Limit Break: Desperado
Desperado begins with the tossing of a grenade and then proceeds into a barrage of shots from Laguna's machine gun.











KIROS SEAGILL
Limit Break: Blood Pain
Blood Pain targets only one enemy. Kiros assaults his opponent with multiple slashing and dicing with his pair of Katal.











WARD ZABAC
Limit Break: Heavy Anchor
Showing amazing strength, Ward launches his anchor into the air and leaps to ride it back to the ground. This creates a wave that damages all enemies.











RINOA HEARTILLY
Limit Break: Angelo/Angel Wing












IRVINE KINNEAS
Limit Break: Shot












EDEA
Limit Break: Ice Strike
Ice Strike is very much like it sounds. Edea uses her magic to create an ice spear that she launches through her opponent.











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