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Dark Knight Main Command List

Attack
Darkness
Arcana
Charon
Item


The Dark Knight Dressphere relies heavily on causing status ailments and sacrificing HP to deal lots of damage. Though the Darkness attack sacrifices some HP it damages all enemies. Also, as the Knight learns abilities she will gain access to various proof abilities. When a healer isn't available a Knight can restore some HP by absorbing it from enemies.

Location: Bevelle Labyrinth Chapter 3 - manipulate the lifts to get to the sphere.

How to Aquire: At the dead end with the three lifts, first take the right lift to get to a new area. Activate the two pillars that are there to gain access to a lift at the north section of this location--but don't take that one yet. Instead go south and jump down into the mist. This takes you back to the place with the three lifts, but one is missing this time. Now, take the center lift to a different area. Activate the glyph and then return on the lift. Once back, take the lift on the left and you will once again find yourself in the area where you had freed the lift earlier--but once again do not take that lift yet. Instead, take the lift to the bottom right to return once more to the 3 lifts area and once again there should only be 2 lifts. Taking the center one once more will gain access to another area with a glyph to activate. Return on the lift once more. Now that the manipulating is finished, take the lift on the right and in the next area finally take the lift to the north that had been freed up before. This takes you to a location with a save sphere and a newly formed step bridge to a chest with the Dark knight dresssphere in it.

Abilities:
NAME AP MP DESCRIPTION REQUIRED ABILITY
Attack 0 0 Deal physical damage to one enemy None
Darkness 0 0 Sacrifice some HP to damage all enemies None
Drain 20 8 Absorb HP from one enemy None
Demi 20 10 Reduce all enemies HP by 1/4 None
Confuse 30 12 Cast confuse on one enemy Demi
Break 40 20 Petrify one enemy Confuse
Bio 30 16 Poison one enemy None
Doom 20 18 Places a countdown on one enemy. At end of countdown enemy is KO'd Bio
Death 50 24 Instantly KO one enemy. Sometimes misses. Doom
Black Sky 100 80 Randomly damages enemies Death
Charon 20 0 Sacrifice all HP to heavily damage one enemy None
Poisonproof 30 0 Guards against poison None
Stoneproof 30 0 Guards against petrification Poisonproof
Confuseproof 30 0 Guards against confusion Stoneproof
Curseproof 30 0 Guards against curse None
Deathproof 40 0 Guards against death Curseproof



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